![]() You can right-click a job to bring up a menu with various options for managing the job. Once a render job is loaded in LocalQueue, you should see it listed in the Jobs table. It reads job scripts that are generated by RenderMan for Maya, and then runs the commands from the scripts to render your scene on the local computer. LocalQueue is used to run a local queue of render jobs. Output locations are configured in RenderMan for Maya's Workspace tab. This avoids the possibility of multiple simultaneous jobs attempting to overwrite files. The Batch Context setting in the preferences is where the time stamp is specified as a variable called $JOBDATETIME. These are stored in a directory based on the scene name but with a time stamp appended. When a batch render is started, RIB files and textures are stored on disk and the renderer reads those in. Maya renders from memory similarly to a preview render from the UI, without the intermediate RIB export. Note that the spool style defines whether to export to RIB files first and then render or render directly through Maya Batch.īy default, we use Mayabatch to render the saved Maya scene file. Batch queuing preferences are available in the Maya Preferences window, which opens when you choose the option box for the Batch Render menu item. For preview renders the current frame or active camera are used instead.īatch renders are always spooled to either LocalQueue (default) or Tractor. In particular, Frame Range and Renderable Cameras are specified under the Common tab. The settings from the Render Settings window are respected for batch renders. Right-click on the job in the list for a menu. Maya's menu entry for Batch Render also works.īatch renders can be deleted or paused in Local Queue or Tractor. Batch renders can be started from the RenderMan Menu. ![]()
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